3D texture painting for Blender workflows

A-Paint

Paint PBR materials, manage layers, and review results in Blender through Live Sync. A-Paint keeps texture work focused, fast, and predictable.

Engine
AEngine / WGPU
Platform
Windows 10/11
License
Buy once

Production texture workflow

A dedicated painting workspace that stays close to Blender.

A-Paint gives artists a focused environment for material painting while preserving familiar navigation, viewport feedback, and sync back to Blender.

Live Sync workflow

Paint in A-Paint. Review in Blender.

Send the scene to A-Paint, build texture layers, and push updates back to Blender for review. The workflow is designed for asset iteration, not file management.

  • Scene and project sync for Blender assets
  • Material and node data prepared for round-trip work
  • Suitable for props, game assets, and stylized PBR work
A-Paint workflow and interface preview

Texture painting tools

Production tools without unnecessary overhead.

Flexible docking

Arrange 3D views, 2D texture views, layers, materials, and nodes to match the way each project is reviewed.

PBR painting

Work across color, roughness, metallic, normal, and mask channels with direct brush control and clear viewport feedback.

Layered materials

Combine paint layers, fill layers, masks, and procedural material data while keeping edits easy to inspect.

Native performance

AEngine and WGPU provide a lightweight native base for responsive texture work on modern Windows machines.

Why A-Paint

Built for artists who prefer ownership and a focused workflow.

A-Paint keeps the essentials visible: painting, layers, materials, and Blender sync. It avoids subscription lock-in and keeps the workflow approachable for small teams and independent artists.

Workflow need A-Paint
License model Perpetual Pro license
Blender users Familiar navigation with Live Sync
Performance profile Native engine, WGPU rendering
Learning curve Dedicated tool, familiar interaction model

Editions

Choose the edition that fits the project.

Lite

A-Paint Lite

$0

  • 5 layer limit
  • 1K export resolution
  • Commercial texture output allowed
  • Recommended for evaluation and learning
Download Lite

Education

A-Paint Edu

Contact

  • For schools and training programs
  • Classroom and lab deployment
  • Flexible seat count
  • Education terms and onboarding
Contact Us

Studio

Studio License

Custom

  • Team deployment
  • Floating license options
  • Priority support
  • Production-specific requirements
Contact Sales

System requirements

Designed for current Windows workstations.

A-Paint is developed first for Windows machines with modern GPU support. macOS support is planned for a later release.

OS
Windows 10/11, 64-bit
GPU
Vulkan or DirectX 12 capable GPU
RAM
8 GB minimum, 16 GB recommended

Common questions

Key details before installation.

Is A-Paint only for Blender?

A-Paint is a standalone application designed around Blender workflows. Live Sync is built to reduce the friction of checking texture updates back in Blender.

Can Lite be used commercially?

Lite is intended for evaluation and learning. Texture output can be used commercially within the Lite edition limits.

Does Pro require a subscription?

No. Pro is offered as a perpetual license, with no monthly subscription required.